Coefficient of Restitution: Meaning and Formula

Physics · Work, Energy And Power · NEET

The coefficient of restitution (symbol e) tells you how bouncy a collision is. It is the ratio of the relative velocity of separation after collision to the relative velocity of approach before collision: e = (velocity of separation) / (velocity of approach). Memory hook: "e for elastic" — when e = 1 the collision is perfectly elastic, when e = 0 the bodies stick together (perfectly inelastic), and normal collisions sit in between (0 < e < 1).
Coefficient of Restitution: e = (velocity of separation) / (velocity of approach)BEFORE (approach)mu1Mu2v1mMAFTER (separation)v2approach = u1 - u2separation = v2 - v1
Before collision the bodies approach with relative speed (u1 - u2); after collision they separate with relative speed (v2 - v1). The coefficient of restitution e is the ratio of these two, and equals 1 for perfectly elastic and 0 for perfectly inelastic collisions.

Your doubts, answered

What is the coefficient of restitution in simple words?

It is a number that tells you how much a collision keeps the objects moving apart. Take the speed at which the two bodies move apart after they hit (velocity of separation) and divide it by the speed at which they came together before they hit (velocity of approach). That ratio is e. A high e means the objects bounce off fast; a low e means they barely separate. It has no unit because it is speed divided by speed.

What is the exact formula of e for two colliding bodies?

For two bodies moving along one line, e = (v2 - v1) / (u1 - u2), where u1 and u2 are velocities before collision and v1 and v2 are velocities after collision (body 1 is behind body 2). The numerator (v2 - v1) is the velocity of separation and the denominator (u1 - u2) is the velocity of approach. Always keep a fixed sign convention (say, rightward positive) for all four velocities so the ratio comes out correct.

Why does e always lie between 0 and 1 for real collisions?

Kinetic energy can be lost in a collision (as heat, sound, deformation) but it can never increase on its own. If the bodies separated faster than they approached, kinetic energy would go up, which is impossible without an outside energy source. So the separation speed cannot exceed the approach speed, making e at most 1. It cannot be negative because bodies do not pass through each other. Hence 0 is less than or equal to e less than or equal to 1.

How do I get e for a ball bouncing off the floor?

The floor (Earth) does not move, so its velocity is zero before and after. If the ball hits the floor with speed u and rebounds with speed v, then e = v / u. Using v = sqrt(2 g h2) for rebound height h2 and u = sqrt(2 g h1) for drop height h1, you get e = sqrt(h2 / h1). So drop from height h1, measure bounce height h2, and take the square root of their ratio.

What is the difference between velocity of approach and velocity of separation?

Velocity of approach is how fast the two bodies come toward each other just before the collision, equal to (u1 - u2). Velocity of separation is how fast they move apart just after the collision, equal to (v2 - v1). The coefficient of restitution is exactly separation divided by approach. In a head-on collision both are measured along the same line joining the centres.

⚠️ The NEET trap
Writing e = (v1 - v2)/(u1 - u2) or forgetting the sign convention, giving a negative or wrong e.
e = (velocity of separation)/(velocity of approach) = (v2 - v1)/(u1 - u2), with the SAME direction taken as positive for all velocities.
🧠 Separation is always after (numerator), approach is always before (denominator). If you get a negative e, you flipped the subtraction order.

Real NEET questions

NEET 2018

A moving block of mass m collides with a stationary block of mass 4m. The lighter block comes to rest after the collision. If the initial velocity of the lighter block is v, the coefficient of restitution (e) is:

A · 0.8
B · 0.25
C · 0.5
D · 0.4
Solution: Step 1 (before collision): lighter block u1 = v, heavier block u2 = 0. Step 2 (after collision): lighter block v1 = 0 (it comes to rest). Find v2 from momentum conservation. Momentum: m*v + 4m*0 = m*0 + 4m*v2, so m*v = 4m*v2, giving v2 = v/4. Step 3: velocity of approach = u1 - u2 = v - 0 = v. Velocity of separation = v2 - v1 = v/4 - 0 = v/4. Step 4: e = separation / approach = (v/4) / v = 0.25. So e = 0.25, option B.

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Frequently asked

What is the value of e for a perfectly elastic collision?

e = 1. In a perfectly elastic collision the velocity of separation equals the velocity of approach, and kinetic energy is fully conserved.

What is the value of e for a perfectly inelastic collision?

e = 0. The two bodies move together with a common velocity after collision, so the velocity of separation is zero and the maximum possible kinetic energy is lost.

Does the coefficient of restitution have a unit?

No. It is a ratio of two velocities, so the units cancel and e is a pure (dimensionless) number with no unit.

Can e be greater than 1?

Not for ordinary collisions, because that would mean kinetic energy increased on its own. It can only exceed 1 in special cases where an internal energy source (like a small explosion) adds energy during the collision. For NEET, take 0 <= e <= 1.

On what does the coefficient of restitution depend?

It depends mainly on the materials of the two colliding bodies (how elastic they are) and their surfaces. Harder, more elastic materials like steel give e close to 1; soft, sticky materials give e close to 0. It also varies a little with collision speed.