Horizontal Range of a Projectile and Formula

Physics · Motion In A Plane · NEET

The horizontal range R of a projectile is the total horizontal distance it covers before landing back at the same height. Its formula is R = u^2 sin(2θ) / g, where u is launch speed and θ is the angle above the horizontal. Memory hook: range uses sin(2θ) (the "double angle"), while maximum height uses sin^2(θ) — two different sines, do not swap them.
θuRange R = u² sin(2θ) / gH (max height)u cosθ (constant)
A projectile launched at speed u and angle θ traces a parabola and lands at horizontal distance R = u^2 sin(2θ) / g. The horizontal speed u cos θ stays constant the whole flight; only the vertical motion changes with gravity.

Your doubts, answered

Why is the horizontal range formula R = u^2 sin(2θ) / g and not something with only sin θ?

Range = horizontal velocity × time of flight. The horizontal velocity is u cos θ (it never changes because gravity acts only downward). The time of flight is T = 2u sin θ / g. Multiply them: R = (u cos θ)(2u sin θ / g) = 2u^2 sin θ cos θ / g. Using the identity 2 sin θ cos θ = sin(2θ), this becomes R = u^2 sin(2θ) / g. The sin(2θ) appears only after combining the two directions, so range naturally carries the double angle.

Is the range the same for 30° and 60°? This confuses me.

Yes. Range depends on sin(2θ). For 30°, sin(2×30°) = sin 60°. For 60°, sin(2×60°) = sin 120° = sin 60°. Both give the same value, so the ranges are equal. In general, angles θ and (90° − θ) always give the same range because sin(2θ) = sin(180° − 2θ). The 60° throw goes higher and stays in the air longer, but the slower horizontal speed exactly cancels this, so both land at the same distance.

Does the horizontal velocity change during flight? Why does it matter for range?

No. In ideal projectile motion (no air resistance), there is no horizontal force, so the horizontal component u cos θ stays constant the whole time. This is why range is simply (constant horizontal speed) × (time of flight). Only the vertical velocity changes due to gravity g. This split — constant horizontal, changing vertical — is the core idea NEET tests again and again.

When does the range formula R = u^2 sin(2θ) / g NOT apply?

It applies only when the projectile lands back at the SAME height from which it was launched (flat ground, symmetric path). If it is thrown from a cliff and lands lower, or thrown up onto a platform, this formula fails — you must use x = (u cos θ) × t with the actual time of flight found from the vertical equation. NTA often hides this: a projectile from a height is NOT a same-level range problem.

⚠️ The NEET trap
Using R = u^2 sin^2(θ) / g (copying the maximum-height style) or forgetting the factor 2 and writing sin θ instead of sin 2θ.
Range uses the DOUBLE angle: R = u^2 sin(2θ) / g. Maximum height uses sin^2(θ): H = u^2 sin^2(θ) / (2g). They are different — check the angle form before you plug numbers.
🧠 Range = Rendezvous of both directions → needs the double angle sin(2θ). Height is vertical-only → sin^2(θ).

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Frequently asked

What is the formula for the horizontal range of a projectile?

R = u^2 sin(2θ) / g, where u is the launch speed, θ is the angle of projection above the horizontal, and g is the acceleration due to gravity (about 9.8 m/s^2). It is valid only when the projectile lands at the same height it started.

At what angle is the horizontal range maximum?

At θ = 45°, because sin(2θ) = sin 90° = 1, its largest value. The maximum range is R(max) = u^2 / g. This is covered in detail on the next concept page, angle for maximum range.

Why do 15° and 75° give the same range?

Because sin(2×15°) = sin 30° and sin(2×75°) = sin 150° = sin 30°. Any pair θ and (90° − θ) gives equal ranges since their double angles are supplementary and have the same sine.

Does mass affect the horizontal range?

No. The range formula R = u^2 sin(2θ) / g has no mass term. Without air resistance, all projectiles launched with the same speed and angle have the same range, whatever their mass.

How is range related to time of flight?

Range = horizontal velocity × time of flight = (u cos θ) × (2u sin θ / g). Since horizontal speed is constant, the range is directly set by how long the projectile stays in the air.